Giant coral snake 5e

While the creature is restrained by your previous attempt (assuming it didn't break free on its turn), you get advantage on your attack rolls against it. Also, unlike bite, this attack does have a targeting restriction: Until this grapple ends, the creature is restrained, and the snake can't constrict another target. 4.

Giant coral snake 5e. A high encounter-density, high difficulty game. Similar to a point made in our Core Tenets, for our Flagship Builds series we are assuming a high number of challenging encounters (6-8, as per the original guidelines) per adventuring day. We operate with the understanding that the DM will run monsters intelligently should they have the ...

Giant Coral Snake. Monsters. of the hermitage in Tammeraut’s Fate, these giant serpents feed on any creature that crosses their path. Giant Poisonous Snake. Monsters. Bite. Melee Weapon Attack: +6; {"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4); {"diceNotation":"1d4+4 ...

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack. Serpent Venom (Injury) Equipment. This poison must be harvested from a dead or incapacitated giant poisonous snake.The yuan-ti worship various snake gods, like the Night Serpent, though it is rumored that these gods have been supplanted by Set. The closest things they have to gods on earth are the anathema, who are beings composed of multiple snakes. This means a snake with multiple snake heads or snake heads for arms and hands.Apr 2, 2015. #1. So, in last nights adventure the druid shapechanged into a Huge (as in size of the base, not a generic descriptor) constrictor snake. We were having a hard time wrapping our minds around exactly how large a snake this might be. I put my best guess as it being roughly 40-50 feet long, with the huge base representing the snake ...Giant Coral Snake. From Ghosts of Saltmarsh, page 236. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short ...The yuan-ti are a race of snake-like humanoids that inhabit various regions of the world, often in warm and tropical climates. They are known for their cunning, cruelty, and ambition, as they seek to overthrow other races and ascend to godhood. The yuan-ti have a complex society that is divided into several castes or breeds, each with different ...

A variant of the Giant Constrictor Snake that can't breath air or constrict, but with a +4 to stealth checks. The constrict attack is the main draw of the Giant Constrictor Snake, so this variant is pretty useless. Ice Spider Queen (SKT), AC14, 44HP, 16.5 DG: A variant of the Giant Spider. Its webbing does 2.5 cold damage per turn.Plant Growth. This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown.Probably because all the 1/4 CR beasts are so much better. Panthers, for instance, are far superior to giant weasels in combat, because they have larger damage dice, better physical stats, and the ability to knock an enemy prone and proceed to perform a second attack. I do think giant weasels should have better stats, though.1. The Scorpion is capable of multiattacking. During any combat encounter in which the Giant Scorpion finds itself, the Scorpion can utilize multiple attacks via multiattack. Normally, this simply pertains to just any three melee attacks that the Giant Scorpion may have, but the specifications of the feature state that it can make two attacks ...COPPER DRAGON, YOUNG - 5e stats; CORAL GOLEM - 5e stats; CORPSE FLOWER - 5e stats; COUATL - 5e stats; Coyote Spirit - American Indian Avatar for D&D 5e; ... GIANT POISONOUS SNAKE - 5e stats; GIANT RAT - 5e stats; GIANT SCORPION - 5e stats; GIANT SEA HORSE - 5e stats; GIANT SHARK (Megalodon) - 5e stats;

The ushabti commands its armlets to drop to the floor and transform into two giant poisonous snake;giant, poisonous snakes. The snakes act as allies of the ushabti and obey its. K'thriss Drow'b. Monsters. uses the stat block of a poisonous snake with these changes: It has an Intelligence score of 12 (+2).COPPER DRAGON, YOUNG - 5e stats; CORAL GOLEM - 5e stats; CORPSE FLOWER - 5e stats; COUATL - 5e stats; Coyote Spirit - American Indian Avatar for D&D 5e; ... GIANT POISONOUS SNAKE - 5e stats; GIANT RAT - 5e stats; GIANT SCORPION - 5e stats; GIANT SEA HORSE - 5e stats; GIANT SHARK (Megalodon) - 5e stats;Poisonous Snake, GiantHarvesting Table. Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined).Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by ...DESCRIPTION. A phoenix is a majestic and powerful elemental creature that resembles a giant bird of fire. Its feathers are a brilliant array of orange, red, and violet, and its beak and claws are blue-violet. Its eyes glow like rubies and shed bright light in a wide radius.Their movement style also isn't going to work well with a rider either, since the slithering is going to end up with it just dragging you on the ground or struggling to keep one section of itself lifted. By RAW you can, but by common sense, you shouldn't...Maybe as a Small creature yourself, but not as a medium. 1. Random Loot Tables are the best.

Dollar general postage stamps.

DROW INQUISITOR – 5e stats. Medium humanoid (elf), neutral evil. Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows. Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep. Innate Spellcasting.Skills Perception +2. Senses blindsight 10 ft., passive Perception 12. Languages —. Challenge 1/4 (50 XP). Actions. Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage …This material is posted under the fair use clause of copyright law. The Unofficial Description and any notes are licensed CC-BY-SA. Caution should be taken in editing this page. Living Iron Statue [1] Medium Construct ( Living Statues ), Unaligned. Armor Class: 16 (natural armor) Hit Points: 102. Speed: 20 ft. Str.ARCANALOTH - 5e stats. Medium fiend ( yugoloth ), neutral evil. Armor Class 17 (natural armor) Hit Points 104 (16d8 + 32) Speed 30 ft., fly 30 ft. Proficiency Bonus +4. Proficiency Bonus +7 ( 5th Edition Advanced Mode) STR.Crushed Boulder (Recharge 5-6). The giant crushes a boulder in it's hands and hurls a shower of splintered stone in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much damage on a successful one.

The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own ...Saving Throws Str +11, Con +11, Wis +4 Skills Athletics +11, Perception +4 Damage Immunities cold Senses darkvision 60 ft., passive Perception 14 Languages Giant Challenge 12 (8,400 XP). Extra Heads.The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks …Actions. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage plus (2d4)poison damage. The target must make a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...Hit: 6 (2d4 + 1) slashing damage. this creature can be realy usefull for Polymorph and Druids if you realy need to dig a tunnel somewhere. 10feet*6*60min = 3600 feet/h. thats a lot of tunnel. you may need to duck in the tunnel but hey its a giant badger so its medium sized it should work for a party to follow.Constrictor Snake, GiantHarvesting Table. Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined).The scorpion has two claws, each of which can grapple only one target. Multiattack: The scorpion makes three attacks: two with its claws and one with its sting. Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison ...Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms. Huge Giant Crab Huge Giant Crab Huge beast, unaligned Armor Class 15 (natural armor) Hit Points 161 (14d12 + 70) Speed 30 ft., swim 30 ft. STR 20 (+5) DEX 15 (+2) CON 20. — Challenge 8 (3,900 XP) Amphibious.5e Pointer + Ghosts of Saltmarsh ... Drowned Master, Fathomer, Foul Frithoff, Giant Coral Snake, Giant Sea Eel, Harpy Matriarch, Juvenile Kraken, Koalinth, ...A variant of the Giant Constrictor Snake that can't breath air or constrict, but with a +4 to stealth checks. The constrict attack is the main draw of the Giant Constrictor Snake, so this variant is pretty useless. Ice Spider Queen (SKT), AC14, 44HP, 16.5DG: A variant of the Giant Spider. Its webbing does 2.5 cold damage per turn.

Actions. Multiattack. The giant ant makes one bite attack and one sting attack. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the giant ant can't bite a different target. Sting.

Limited Amphibiousness. [2] The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. [2] The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. Siege Monster. [2] The coral smasher deals double damage to objects and structures.a.k.a. Snake Eyes Captain Sigurd Lineage: Human CR: 2 (450) Alignment: Affiliations: The Sea Ghost Sources: Ghosts of Saltmarsh (The Sinister Secret of Saltmarsh) p.52, 247 Sigurd "Snake Eyes" is the pirate captain of The Sea Ghost.- The Sinister Secret of Saltmarsh (5e).Ghosts of Saltmarsh, D&D 5e 26 Amphisbaena (Snake, Giant) Monster Native of: Prime Material, Ghosts of Saltmarsh, D&D 5e 67, 74, 230 Anders Solmor Non-player character ... D&D 5e 22, 72, 85, 158, 216 Snake, Giant Coral Monster Ghosts of Saltmarsh, D&D 5e 153, 236 Snake, Giant Poisonous Monster Native of: Prime Material,Staff of the Python Staff (arcane or druidic focus), rare (r equires a ttunement by a cleric, druid, or warlock)You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count.Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target. Monster Tags: Misc Creature. Environment: Desert Forest Swamp Underwater.Anders plays D&D too and over on Reddit's DnD Next community shared this giants size comparison. It shows the cloud giant on the left which stands, on average, at 7.3m or 24 feet tall, through to the storm giant on the right which is even taller at 7.9m or 26 feet. The hill giant is the smallest drawn and manages a 'mere' 4.9m or 16 feet.FOMORIAN - 5e stats. Huge giant ( true giant ), chaotic evil. Odd Physiognomy (suggested). Fomorians tend to have eyes and ears in odd places on their heads. They get advantage on perception checks that rely on sight and hearing. Stealthy Hunter (suggested). The fomorian has advantage on stealth checks.Actions. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage plus (2d4)poison damage. The target must make a DC 10 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...Giant Coral Snake: Another DC12 Con save to avoid being stunned. However, this is an ability that is tied to the snake's bite attack, so you can spam it. It also inflicts a random short term madness from the DMG for 10 minutes. Most of the effects are really good - forcing an enemy to sleep or paralysing them. Unfortunately, the bite has ...

Johnson and robison funeral home sulphur la.

Fashion nails johnston iowa.

COPPER DRAGON, YOUNG – 5e stats; CORAL GOLEM – 5e stats; CORPSE FLOWER – 5e stats; COUATL – 5e stats; Coyote Spirit – American Indian Avatar for D&D 5e; ... GIANT POISONOUS SNAKE – 5e stats; GIANT RAT – 5e stats; GIANT SCORPION – 5e stats; GIANT SEA HORSE – 5e stats; GIANT SHARK (Megalodon) – 5e stats;Giant Sea Horse. Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.The regular, "un-prone" postures for a snake are coiled, sidewinding or "zig-zagged". In these postures, the snake can move or attack (or possibly even evade) efficiently and fast. The head (and, for a rattlesnake, also the tail) may be elevated. The prone posture would be a position in which the snake's ability to move is impeded.Questions or comments can be directed to [email protected].. This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC which is available here.The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.A giant hyena is a large beast that resembles a normal hyena, but much bigger and stronger. It has a shaggy brown coat, a powerful jaw, and a long tail. Its eyes are yellow and cunning, and its ears are alert for any sound of prey or danger. A giant hyena can grow up to 12 feet long and weigh up to 800 pounds.The most important 5E supplement: Giant Slugs 5th Edition Giant Slugs: Slimy ... Regardless of content, likely the finest cover ever for a 5e product. Reply reply Top 1% Rank by size . More posts you may like r/lotrmemes. r/lotrmemes. Come on in, have a seat! This subreddit is a warm resting place for all weary travelers who are fond of Tolkien ... Giant Constrictor Snake Giant Constrictor Snake Huge beast, unaligned Armor Class 12 Hit Points 60 (8d12 + 8) Speed 30 ft., swim 30 ft. STR 19 (+4) DEX 14 (+2) CON 12. , and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target. Giant Poisonous Snake. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage. [1] A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.Silverquill Pledgemage (5e) Giant Coral Snake (5e) Strigoi (5e) SRD5:Succubus; T. Tecuziztecatl (5e) V. Mind Drinker Vampire (5e) W. Warlock of the Archfey (NPC) (5e) Blistercoil Weird (5e) Witherbloom Pledgemage (5e) Wolfwere (5e) Y. Yakfolk Priest (5e) Yeth Hound (5e) Yuan-ti Mind Whisperer (5e)The average boa constrictor is from 3-13 feet long, though length ranges of up to 18 feet have been recorded. If a snake is approximately 7 inches wide at the widest point, and is 13 feet long, then a 7 foot wide snake would be about 140 feet long. Granted, I do believe that a 7 foot wide snake, from tummy to back, would probably be considered ... ….

Tasha's Cauldron of Everything. Beast of the Sea. Beast. Calculated. walk, swim. Medium. Tasha's Cauldron of Everything. Beast of the Sky.Ice Spider Queen. Plesiosaurus. Polar Bear. Quetzalcoatlus. Quetzalcoatlus (Legacy) Rhinoceros. Saber-Toothed Tiger. Swarm of Maggots. Swarm of Poisonous Snakes.Serpent Venom. Source: Dungeon Master's Guide. Poison (injury), 200 gp. This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.A death tyrant is a terrifying undead creature that resembles a massive, floating skull with numerous eye sockets. It is the result of a beholder’s twisted dream of achieving immortality beyond death. A death tyrant retains much of its original personality and intelligence, but it is driven by a hunger for power and security.Resource:All Aquatic creatures from 5e MM and Stormwrack! 5th Edition. I made a list of all Aquatic creatures from the two sources named above, as well as a few reskinned ones of my own! Water Campaign,DnD. Waterstruck- occurs when a human breeds with an aquatic elf, naiad, sahuagin, and the like. Same stats except gills and swim speed (up to dm)Giant Poisonous Snake. From Monster Manual, page 327. Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Community content is available under CC-BY ...A fire snake is a creature that resembles a snake with a fiery red or orange color. It has scales that glow like embers and eyes that shine like candles. A fire snake is about 5 feet long and weighs about 30 pounds. Some fire snakes are the larval form of salamanders, powerful beings from the Elemental Plane of Fire.Token Bundle 5. $ 24.99 $ 19.99. All tokens are in PNG format and high resolution (400dpi) just in case you need a bigger version (for example Enlarge spell) you wont lose any detail. 5 Token Packs included in this bundle: Hero Tokens - Pack 04. Adversaries - Goblins. Creature Tokens - Pack 10.Hit: 11 ( 2d6 + 4) piercing damage. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 ( 2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16 ). Until this grapple ends, the creature is restrained, and the snake can't constrict another target. Environment: Desert, Forest, Swamp, Underdark, Underwater. Giant coral snake 5e, A giant hyena is a large beast that resembles a normal hyena, but much bigger and stronger. It has a shaggy brown coat, a powerful jaw, and a long tail. Its eyes are yellow and cunning, and its ears are alert for any sound of prey or danger. A giant hyena can grow up to 12 feet long and weigh up to 800 pounds., Roll20 Characters: D&D + Candela Obscura D&D 5E + Candela Obscura sheets are now available in Roll20 Characters to create and manage outside the VTT. ... Giant Coral Snake. giant coral snake. Giant Sea Eel. giant sea eel. Glass Gator. glass beast gator. Hunter Shark. hunter shark beast. Isonade. aquatic monstrosity isonade., Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts. 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield., A giant ant lion is a monstrous insect that resembles a huge ant with an oversized abdomen. It has a pair of long, hooked mandibles that can tear through flesh and armor with ease. Its body is covered with a hard exoskeleton that protects it from attacks. A giant ant lion can grow up to 10 feet long and weigh up to 2,000 pounds., Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Source: SRD (CC-BY-4.0) Statistics, Actions, Traits and Abilities of the DnD 5e monster 'Giant ..., Limited Amphibiousness. [2] The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. [2] The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. Siege Monster. [2] The coral smasher deals double damage to objects and structures., DESCRIPTION. A fire giant dreadnought is a massive and fearsome warrior that wields two huge shields like plow blades. These shields bear spikes on the front and can be used to bash, crush, or impale enemies. The dreadnought’s armor is also adorned with metal plates and spikes, making it a walking fortress of destruction., Hit: 11 (2d6 + 4) piercing damage. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target. Source: Monster Manual., Giant Crocodile. Huge Beast, Unaligned. Armor Class 14 (natural armor) Hit Points 85 (9d12 + 27) Speed 30 ft., swim 50 ft. STR. 21 (+5) DEX. 9 (-1) CON. 17 (+3) INT. 2 (-4) …, Traits. Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts. 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary ..., Description. The flail snail is a giant mollusk with a colorful shell that can deflect magic. It has five flail tentacles that it uses to defend itself and to feed. The flail snail’s shell is about 5 feet in diameter and weighs about 250 pounds. The shell has a metallic sheen and reflects light in various hues., The Unofficial Description and any notes are licensed CC-BY-SA. Caution should be taken in editing this page. Punketah [1] ( Individual) Lineage: Human. Class: Wizard. CR: 1 (200) Alignment: Affiliations: The Sea Ghost. The ship Sea Ghost in The Sinister Secret of Saltmarsh (5e) is home to a pirate deck wizard named Punketah., COPPER DRAGON, YOUNG - 5e stats; CORAL GOLEM - 5e stats; CORPSE FLOWER - 5e stats; COUATL - 5e stats; Coyote Spirit - American Indian Avatar for D&D 5e; ... GIANT POISONOUS SNAKE - 5e stats; GIANT RAT - 5e stats; GIANT SCORPION - 5e stats; GIANT SEA HORSE - 5e stats; GIANT SHARK (Megalodon) - 5e stats;, As with most intelligent creatures, fey of similar mindset and ideologies have banded together to form a number of powerful factions in the Feywild. Some, like the seelie and unseelie courts, are made up of fey creatures that are native to the Feywild. These factions are led by extremely powerful, god-like creatures called archfey., Underwater Humanoids Levels 1-4. 2. 1 malenti ( sahuagin stats, sea elf form) or 1 kraken priest (VGtM) 3. Adventurers with water breathing - 1 thug, 1 scout, 1 noble, 1 priest and 1 guard. 4. 1 priest missionary (replace dispel magic with water breathing) 5. 1d6 merfolk with 1d6 giant sea horses., The ushabti commands its armlets to drop to the floor and transform into two giant poisonous snake;giant, poisonous snakes. The snakes act as allies of the ushabti and obey its. K'thriss Drow'b. Monsters. uses the stat block of a poisonous snake with these changes: It has an Intelligence score of 12 (+2)., A giant badger is an omnivorous scavenger, feeding on plants, roots, fruits, insects, worms, rodents, birds, eggs, carrion, and sometimes larger prey like deer or sheep. It has few natural predators, but may be hunted by humans, orcs, goblins, or other creatures that covet its fur or meat. A giant badger can live up to 15 years in the wild., Giant Poisonous Snake. Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Here Be Taverns creates simple random generators for busy Game Masters., Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 14 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated., ARCANALOTH - 5e stats. Medium fiend ( yugoloth ), neutral evil. Armor Class 17 (natural armor) Hit Points 104 (16d8 + 32) Speed 30 ft., fly 30 ft. Proficiency Bonus +4. Proficiency Bonus +7 ( 5th Edition Advanced Mode) STR., Hit: 11 (2d6 + 4) piercing damage. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target., Giant Coral Snake - 5etools. Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often …, Giant Coral Snake: Another DC12 Con save to avoid being stunned. However, this is an ability that is tied to the snake's bite attack, so you can spam it. It also inflicts a random short term madness from the DMG for 10 minutes. Most of the effects are really good - forcing an enemy to sleep or paralysing them. Unfortunately, the bite has ..., BONE NAGA – 5e stats. Large undead ( naga ), lawful evil. Spellcasting. The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. Spellcasting (suggested): The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that requires no ..., Most species of coral snake are small in size. North American species average around 90 cm (3 ft) in length, but specimens of up to 150 cm (5 ft) or slightly larger have been reported. Some coral snakes even live in the water but most of them do not. Aquatic species have flattened tails that act as fins, aiding in swimming., Poisonous Snake, GiantHarvesting Table. Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined)., Serpent Venom. Source: Dungeon Master's Guide. Poison (injury), 200 gp. This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one., Location: The coral reef is located about a thousand yards off the shore on the coast of an ocean (or at least a very large sea). There should be some towns and/or villages nearby along the coast. Hook: Sahuagin have been raiding the towns and villages along the coast recently, and the townsfolk are getting desperate., Giant Coral Snake 4 Giant Sea Eel 1/2 Giant Moray Eel 2 Modified giant constrictor snake, no Constrict attack. Icewind Dale: Rime of the Frostmaiden ... A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. ..., Constrictor Snake, GiantHarvesting Table. Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined)., Actions. Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 …, Saving Throws Dex +4, Wis +4 Skills Perception +4 Senses blindsight 10 ft., passive Perception 14 Languages — Challenge 12 (8,400 XP) Proficiency Bonus +4. SPECIAL TRAITS. Slither.If the titanoboa hasn’t eaten a Huge creature in the last 24 hours, it can easily move through any open large enough for a Large creature, and it can squeeze through any opening large enough for a Medium creature., The giant makes three attacks with its fists against one random target within its reach. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn. 4-5. The giant makes one attack with its fist against every creature within its reach.